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Hall of Storm Giants
Land
If you control two or more other lands, this land enters tapped.
{T}: Add {U}.
{5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)Floor
$1.15
Sellers
0
Printings
5
CMC
0
AFR · 2 printings
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