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A-Master of Winds
{2}{U}{U}Creature — Sphinx Wizard
Flying When Master of Winds enters, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
Floor
—
Sellers
0
Printings
1
CMC
4
ALL · 1 printings
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